Saturday, December 14, 2013

Indie Shoot-em-up Danmaku Unlimited 2 Is Flying To PC This Summer

Danmaku Unlimited 2 is a vertical shoot-em-up that was originally developed for iOS devices by a one-man indie developer in Canada, and it’s now headed to PC. In case you’re wondering what the fuss is about, you can watch a trailer for it below that shows off gameplay footage:

But hey, if you’d rather try it out for yourself, that’s an option, too. While Danmaku Unlimited 2 isn’t quite ready for release yet, there’s a demo available here that lets you try the first five stages. The full version of Danmaku Unlimited 2 has four difficulty levels, runs at 60fps, and includes bonus features like a Boss Rush mode.

Danmaku Unlimited 2 is scheduled for release later this summer and is up for voting on the Steam Greenlight program now.
Indie Shoot em up Danmaku Unlimited 2 Is Flying To PC This Summer


Read more stories about Danmaku Unlimited 2 & iPhone & PC & Videos on Siliconera.

Friday, December 13, 2013

Hmm hellip; Another Digimon Trademark Filed By Bandai

Hmm… Another Digimon Trademark Filed By BandaiAside from the Digimon online PC games Namco Bandai hasn't done much with the series in the West. Out of the blue, Bandai filed a trademark for Digital Monsters specifically for use with video game software, computer game software, and card games. There's a Digimon World trademark registered for use with video games, too.

Namco Bandai recently released a bunch of Digimon games in Japan like Digimon World Re:Digitize and Digimon Adventure, which retells the anime story on PSP. Digimon World Re:Digitize Decode, a port of the 2012 PSP game, is headed to Nintendo 3DS in June.

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Read more stories about Digimon Adventure & Digimon World Re:Digitize & Nintendo 3DS & Trademark on Siliconera.

Thursday, December 12, 2013

gust explains new atelier escha logy features in a lengthy game play video

Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video

Atelier Escha & Logy: Alchemists of the Dusk Sky has plenty of new features to show off, such as the dual protagonist combo “Double Down” and a handsome alchemist swordsman with a nifty glove. Atelier developers Gust show off their latest features in a new 46-minute gameplay feature video. Here’s a look at some of the highlights:


Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video

The video starts out with Gust showing a little bit of the game and how it has atmospheric similarities to Ayesha: The Alchemist of Dusk, with more details thanks to the use of the Dynasty Warriors engine. The shortcut feature from the previous titles of the series is still available to quickly find your way around different places. They also say that they’ve increased the number of areas by a good amount compared to past titles.

Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video

Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video

The adventure parts keep the same flow of going to different maps, fighting enemies and picking up different items scattered around the field. The monsters will vary from cute little creatures to rather cool looking beasts. To make exploring faster, they’ve included an area map feature, that allows you to check out different areas within a dungeon you’ve already visited, for less travel time spent in getting to specific areas.

Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video

After switching to Escha, they point out how quick the game loads. This screen shows a support feature that has an icon in areas that have new events. There will be plenty of events, but you can complete them whenever you feel like it and might need to choose certain ones according to how you’d like to play.

Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video

This is one of Escha’s main events, where Logy tries to figure out how she learned alchemy. Escha explains that she wasn’t actually taught it by her mother, but simply learned by watching her. She says it was like watching her cook stuff in a pot. The perplexed Logy tells her that it’d help if she could be more serious about it, which slightly frustrates Escha, as it’s the best way she could describe it.

Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video

After further explaining, Escha asks if her description was too vague. Logy then replies by saying, “No, I just need to understand things better; don’t mind me.” Then, he kindly asks her to show him from the start and he’ll pay close attention, which results in an enthusiastic Escha. These two characters are quite different from one another, and share many moments such as these.

Gust describe Logy as a kind man, but one who wouldn’t hesitate to scold others for a good reason. He seems to have a gentle ‘older brother’ or parent-like mentality when it comes to that.

Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video

Between the two characters, the gameplay isn’t too different, but they also have their differences. For example, Escha’s side focuses a bit more on overall alchemy to create different items, while Logy’s is more about enhancing weapons and equipment.

Synthesis uses the familiar recipe system, where you can try out ingredients in different orders. They say that it starts out pretty simple where you don’t need to pay attention to details as much, but once you get further it will get more tedious.

Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video

In addition, there’s a new skill feature that can be used to change the outcome of synthesis. Unlike the past games, ingredients have elemental attributes that add up to the bar (shown in the middle of the above image), which can result in various skills that can be used for the synthesis.

Gust also gave a hint on some new info about being able to use items you create, as many times you’d like. They didn’t reveal much more about that and say they will talk about it next time, but for now, they promise that it’s not something that will break any balances. It will also give players something to think about when synthesizing.

Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video  Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video

In the next part, Gust explains the basics of combat in one of the earlier boss fights. You can have a party of up to 6 players, and the cost turn battle-system will come in play where actions will have an effect on the order.

Gust Explains New Atelier Escha & Logy Features In A Lengthy Game Play Video

The support system will also play a bit role in battles, as it can be used for offense and defense. For example, one can use it to cover allies from attacks. This feature will depend on the gauge shown on the bottom right of the screen. It charges up by doing any actions, but using items will increase it the most. Increasing it more will allow for combo support actions that can be used with all 6 party members.

Speaking of combos, there’s a special ability, called Double Draw, that is acquired after a certain event that allows Escha and Logy to do a tag attack for massive damage. The damage is dependant on the type of item used. For more details, check out our previous report.

Atelier Escha & Logy: Alchemists of the Dusk Sky is slated to be released on June 27 for PlayStation 3.


Read more stories about Atelier Escha & Logy: Alchemists of the Dusk Sky & PlayStation 3 on Siliconera.

Friday, December 6, 2013

Final Fantasy XIV A Realm Reborn Dungeon Crawl Part 1 Video

Square Enix has released a 'Dungeon Crawl' walkthrough video for Final Fantasy XIV: A Realm Reborn, which showcases several dungeons, enemy types and bosses players should be expected to face.

The video covers an early segment of the game, which should get interested gamers a fairly reasonable idea of what's to come in the game.

From the dark recesses of Tam-Tara Deepcroft to the wilds of Brayflox's Longstop, take a tour of the lower level dungeons found in FINAL FANTASY XIV: A Realm Reborn.

- Official details behind the walkthrough

Square Enix has confirmed that thw PlayStation 3 and PC versions of the game will soon enter the fourth phase of beta testing, and those who have registered a beta code by July 30 at 9:59 p.m. PDT will be accepted to participate.

Final Fantasy XIV: A Realm Reborn will be available on August 27 for the PS3 and PC for $39.99 and $29.99, respectively. The game will come included with a 30-day trial, but after that players will be charged a monthly $12.99 subscription fee.

A PlayStation 4 version is also in the works, but it won't see an official release until 2014.


dungeon crawl, FINAL FANTASY XIV: A Realm Reborn, gameplay, Video, walkthrough

Thursday, December 5, 2013

Fairy Fencer F Falls Back To October

Fairy Fencer F Falls Back To OctoberFairy Fencer F, the upcoming RPG from the Neptunia team with music from Earthbound Papas, has been delayed. Compile Heart pushed the game back a month from September 19 to October 10.

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Tsunako, an artist from the Neptunia series, is the character designer and Dragon Ball Z screenwriter' Toshiki Inoue is writing the game's story. Fairy Fencery F uses the Neptunia battle system as a base and even has character transformations.


Read more stories about Fairy Fencer F & PlayStation 3 on Siliconera.

Wednesday, December 4, 2013

Ducktales Remastered What Life Is Like The Himalayas

Ducktales Remastered What Life Is Like The Himalayas

Capcom brought a new build of Ducktales Remastered to Comic-Con with the Himalayas level which started different from the NES games. WayForward added a little backstory that explained what Uncle Scrooge was doing there in the first place. Launchpad McQuack crash landed Uncle Scrooge's plane on the snowy mountains. Before Scrooge can return to Duckburg you have to find the missing part of the plane. Scrooge tells Launchpad to work on the plane while he searches for it and sternly tells Launchpad won't get paid any overtime. Cold, Uncle Scrooge. Ducktales Remastered appears to have a lot of cutscenes like this.

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Ducktales Remastered What Life Is Like The Himalayas Ducktales Remastered What Life Is Like The Himalayas

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The Himalayas level has two main enemies mountain goats that jump towards Scrooge and rabbits that burrow through the snow. When you drop into the underground caves there are spiders drop down from the ceiling and hockey ducks that slapshot stones at Uncle Scrooge. Unlike other platformers, jumping on an enemy isn't enough to defeat them. You have to "pogo jump" by pressing jump and then pogo to bounce on foes. Ducktales Remastered uses the control scheme from Ducktales 2 so you don't have to hold down and press the pogo button. If you prefer the classic control scheme you can select "hard pogo" from the options menu. I like to pogo through levels, but you can't do that in the Himalayas. If you miss a pogo jump, Uncle Scrooge gets stuck in the snow and is left defensive-less for a few seconds. That stays true to the NES game.

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Ducktales Remastered What Life Is Like The Himalayas Ducktales Remastered What Life Is Like The Himalayas

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The original Ducktales also had many secrets behind invisible walls. Ducktales Remastered makes these much easier to find by *removing* the wall when Uncle Scrooge is standing next to a secret area. When I hopped to a corner a wall vanished and behind it was a heart that increased Scrooge's maximum life.

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Ducktales Remastered comes out on August 13 for PlayStation 3, Wii U, and PC. Xbox 360 gets the game on September 11.


Read more stories about Comic-Con & DuckTales Remastered & PC & PlayStation 3 & Wii U & Xbox 360 on Siliconera.

Tuesday, December 3, 2013

Double Fine Reveals New Kickstarter Game Massive Chalice

The game studio that took fan-funding titles to a new level returns to Kickstarter for it's next project called, Massive Chalice. Double Fine is asking for $725,000 by June 27, and as of press time, the game has already raked in more than $84,000 from over 2,000 backers.

Massive Chalice is inspired by strategy games such as XCOM and Final Fantasy and a little influence from shows like 'Game of Thrones'. The game will be a mix of tactical strategy with medieval mayhem. There will also be a permadeth system where players will need to choose if they want to keep warriors on the battlefield  or return them to the castle to create a new generation of Knights.

The game is being headed by Brad Muir, the creator of Iron Brigade and credited work on Brutal Legends and Psychonauts. It is currently being developed for Windows, Mac, and Linux using the Buddha Engine which was created by Double Fine.

Massive Chalice is expected to launch sometime in September 2014.


announcement, double fine, Kickstarter, Massive chalice, PC

Monday, December 2, 2013

Demon Gaze Coming To North America And Europe In Early 2014

Demon Gaze Coming To North America And Europe In Early 2014During their Anime Expo panel, NIS America announced they picked up Demon Gaze. The Demon Gazer can seal demons and summon them in battle, but when you start the game you lost your memory and are indebted to the innkeeper.

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Demon Gaze is a dungeon RPG from Students of the Round developer Experience and Kadokawa Games. This should be more accessible than Experience's other games since they added in mini-maps and "auto pilot" which automatically walks players through areas they visited. Check out artwork of some of the game's classes here.

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Demon Gaze is slated for release as a PlayStation Vita title in North America and Europe in early 2014. The game will retail for $39.99 or €39.99 in Europe.


Read more stories about Demon Gaze & PlayStation Vita on Siliconera.