Saturday, September 27, 2014

Battlefield 4 Electronic Arts veut détrôner Call of Duty

Si de nombreux spécialistes du genre s'accordent à dire que la série Battlefield est parvenue à surclasser Call of Duty en termes de qualité, cela ne se traduit pas forcément dans les statistiques. En effet, le FPS phare d'Activision continue de rester devant lorsque l'on regarde les chiffres de ventes, le milliard de dollars encaissé par l'éditeur américain en à peine 15 jours avec Black Ops 2 étant un bel exemple. Dans une interview accordée récemment à MCV, Patrick Soderlund a fait comprendre qu'Electronic Arts avait bien l'intention d'élever son niveau pour compliquer la tête de son rival.

"La concurrence est une bonne chose, a déclaré le vice-président d'EA Labels. Cela oblige les gens à donner le meilleur d'eux-mêmes. S'il n'y avait que Battlefield ou Call of Duty, les développeurs se reposeraient sur leurs lauriers. Nous ne nous focalisons pas forcément sur ce qu'ils font, nous ne cherchons pas à les imiter. Mais nous gardons quand même un oeil sur eux. Peut-être qu'ils ne faisaient pas autant attention à nous quand nous avons sorti Battlefield 3, mais je peux vous dire que c'est le cas à présent. C'est dans leur intérêt. Nous avons fait notre trou et leur avons pris des parts de marché. Et je n'abandonnerai pas tant que nous ne serons pas les n°1, et nous allons faire en sorte que ça arrive".

Avant d'ajouter : "Nous investissons énormément d'argent sur ce jeu, nos équipes se tuent à la tâche chaque année pour produire d'excellents jeux. Nous voulons donner le meilleur de nous-mêmes aux joueurs. Nous ferons tout notre possible pour devenir n°1. Si je dis : 'La cinquième place serait correcte', c'est difficile pour les autres membres d'adhérer à ce type de message. Mais je ne dirais pas que nous pouvons devenir n°1 si je ne le pensais pas. Je pense que j'ai la bonne équipe, le bon produit et la bonne stratégie pour y parvenir". Vous l'aurez compris, Patrick Soderlund est plus motivé que jamais pour subtiliser la couronne à Call of Duty. Sera-ce le cas avec Battlefield 4 face à Call of Duty Ghosts ? Réponse au coeur de l'automne.


Friday, June 20, 2014

Amnesia A Machine For Pigs un trailer à vous glacer le sang !

La peur est décidément dans l'air du temps comme l'atteste l'annonce récente d'une suite pour Amnesia : The Dark Decent. Sous-titré A Machine For Pigs, ce nouveau volet du survival-horror à la première personne se déroulera durant l'année 1899 et mettra en scène Oswald Mandus, un riche industriel revenu d'une expédition au Mexique qui a mal tourné, et depuis sujet à des rêves étranges mettant en scène une machine terrifiante. Alors qu'il se réveille chez lui, désorienté, ce dernier entend des bruits mécaniques venant des profondeurs de sa demeure et décide de trouver leur source. Pour illustrer l'univers oppressant et effrayant du titre, les studios Frictional Games, en charge du développement, viennent de publier un nouveau trailer à vous glacer le sang. La sortie de d'Amnesia : A Machine For Pigs est prévue pour le courant 2013.

AMNESIA A MACHINE FOR PIGS : TOUS LES TRAILERS DU JEU

Wednesday, January 15, 2014

PS4 Will Launch In Hong Kong, Singapore, And Other Asia Regions In December

PS4 Will Launch In Hong Kong, Singapore, And Other Asia Regions In December

While Japan won't get PlayStation 4 until February 2014, Sony will release the console in other Asia territories this December. Hong Kong, Malaysia, Singapore, and Taiwan will get the system this year.

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The news was announced during a Sony Computer Entertainment Asia press conference going on right now, that Siliconera is at. Watch Dogs, Assassins Creed IV, and Dynasty Warriors 8 Xtreme Legends (Chinese version) will be PlayStation 4 launch titles.


Read more stories about Dynasty Warriors 8: Xtreme Legends & PlayStation 4 on Siliconera.

Friday, January 10, 2014

Diablo III On PS3 And PS4 Developed To Have More Of An Action Feel

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Diablo III is headed to the PlayStation 3 and PlayStation 4, and Blizzard say they’re recreating the game’s UI and controls from the ground up, in order to make them work with a gamepad. In addition to making certain things easier, this also involves adding new features to the game that they feel console players would expect.

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“When you flick the right stick, your character actually performs a sort of dodge move that is unique to the console,” says Josh Mosqueira, Lead Console Designer on Diablo III.

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“And we added that thing first because PlayStation players are going to have this expectation that, ‘as a console game, I should be able to do that. I should be able to have this cool sort of dodge mechanic.’ And we wanted to give them that.”

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Diablo III’s controls for console have been reworked to give the game more of an action feel, Blizzard say. Using a controller to move your character around makes the game feel more “intimate” and different from using a mouse. They also took into account that, unlike PC players, players on console sit a good distance away from their TVs, and this factored into their control decisions as well.

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Blizzard also plan to use the touchpad on the PlayStation 4’s Dualshock 4 controller in some manner.

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“What we didn’t want to do is simplify the experience,” Mosqueira clarifies. “Because at the end of the day, Diablo’s awesome because of all the different items you can get and all the different powers those items have, so we didn’t want to sacrifice that.”

Diablo III On PS3 And PS4 Developed To Have More Of An Action Feel


Read more stories about Diablo III & PlayStation 3 & PlayStation 4 & Videos on Siliconera.

Wednesday, January 8, 2014

Square Enix On Bringing Theatrhythm To iOS, Adding Songs From Other Series

Square Enix On Bringing Theatrhythm To iOS, Adding Songs From Other Series

Theatrhythm: Final Fantasy made its debut on Nintendo 3DS and in December the game was re-released for iOS. While Square Enix has ported DS games to iOS, Theatrhythm: Final Fantasy is their first 3DS to iOS port. We asked the mobile development team about the challenges of porting Theatrhythm.

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"It was quite a challenge technology-wise to adapt a rhythm-based action game to the iOS and to optimize the gameplay experience. Specifically, it was important for us to keep the music and video synchronized even with the high frame rate of the animation, and optimizing the gameplay experience using the touch screen. Even while we were developing this for the 3DS, we had pushed the limits of what we can do specifically for that device.

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So when we switched over to programming for the iOS version and tested it out for the first time, the movement of the triggers wasn’t very smooth, and it was not a very optimized gameplay experience. From there, we needed to go through much trial and error of both technology and how the game is set up in order to get to our ideal state, including the way the touch controls felt. Also, we didn’t want to compromise the quality of the beautiful hi-resolution graphics, so we put in all we could to accommodate for the acceleration of processing and rendering. At the end, I think we were able to give this game a wonderful feel on the gameplay and the animation!"

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Square Enix On Bringing Theatrhythm To iOS, Adding Songs From Other Series

"There are 2 major additions in terms of features on the iOS version: 'Quest Medley' and 'Edit Mode.' Both are indispensible elements for the game style of the iOS version, in which the player chooses (and downloads) the songs that they want. With the Quest Medley mode, you can play through your favorite songs one after the other and enjoy the sense of going on one big adventure using downloaded 'scores' created in the Edit Mode by players from around the world. With these elements, this game has the potential to provide an infinite play cycle. Please look for (or make your own!) scores that challenge you beyond what is prepared in the official version, or arranged to your liking, and enjoy the world of your favorite Final Fantasy songs to your hearts’ content!"

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"Also, this is a subtler feature of the game, but if you shake your iDevice during party selection, the screen switches to a slot machine and you can select your party at random. This feature is one of my personal favorites! There are other parts of the game in which you can activate a certain function by shaking your iDevice, so I recommend you trying it out."

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Square Enix On Bringing Theatrhythm To iOS, Adding Songs From Other Series Square Enix On Bringing Theatrhythm To iOS, Adding Songs From Other Series

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As the title suggests, Theatrhythm: Final Fantasy features music from the Final Fantasy, but Square Enix expanded the track selection on iOS with songs from Final Fantasy Tactics and Final Fantasy Crystal Chronicles. I asked if they had plans to include songs from other Square Enix series like the Mana games or the two Chrono titles to Theatrhythm.

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"Of course, if the iOS version is strongly supported by the community worldwide and if there is a great demand for additional songs, we believe we will need to start considering adding more songs to our library in order to expand the Theatrhythm world.

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Also, although I understand that there are even more challenges in releasing songs from other game titles, if there is a strong voice from our community backing us up, I think we can overcome such obstacles."


Read more stories about iPhone & Nintendo 3DS & Theatrhythm Final Fantasy on Siliconera.

Tuesday, January 7, 2014

Sword Art Online End World Goes Live In Japan

Sword Art Online: End World Goes Live In JapanNamco Bandai and social game publisher GREE teamed up to make a Sword Art Online game for smartphones. Sword Art Online: End World is based on the popular anime series, but instead of playing as Kirito you create an original character. You can choose your character's gender, weapons, and armor. A blacksmith in-game lets players customize equipment.

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Sword Art Online: End World is set on Aincrad. You will meet characters from the series like Kirito and Asuna along with original characters made for End World. After you form a party you can climb through dungeons and defeat bosses to move further through Aincrad's floors.

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Sword Art Online: End World is a free to play game with additional items available for purchase.

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Sword Art Online: End World Goes Live In Japan Sword Art Online: End World Goes Live In Japan Sword Art Online: End World Goes Live In Japan Sword Art Online: End World Goes Live In Japan

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Sword Art Online: End World Goes Live In Japan Sword Art Online: End World Goes Live In Japan Sword Art Online: End World Goes Live In Japan Sword Art Online: End World Goes Live In Japan'Sword Art Online: End World Goes Live In Japan


Read more stories about Android & iPhone & Sword Art Online: End World on Siliconera.

Saturday, December 14, 2013

Indie Shoot-em-up Danmaku Unlimited 2 Is Flying To PC This Summer

Danmaku Unlimited 2 is a vertical shoot-em-up that was originally developed for iOS devices by a one-man indie developer in Canada, and it’s now headed to PC. In case you’re wondering what the fuss is about, you can watch a trailer for it below that shows off gameplay footage:

But hey, if you’d rather try it out for yourself, that’s an option, too. While Danmaku Unlimited 2 isn’t quite ready for release yet, there’s a demo available here that lets you try the first five stages. The full version of Danmaku Unlimited 2 has four difficulty levels, runs at 60fps, and includes bonus features like a Boss Rush mode.

Danmaku Unlimited 2 is scheduled for release later this summer and is up for voting on the Steam Greenlight program now.
Indie Shoot em up Danmaku Unlimited 2 Is Flying To PC This Summer


Read more stories about Danmaku Unlimited 2 & iPhone & PC & Videos on Siliconera.